App Annie: Customers in 5 nations spend greater than 5 hours a day in apps

App Annie: Consumers in 5 countries spend more than 5 hours a day in apps

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Customers in 5 nations now spend greater than 5 hours a day utilizing cellular apps. And shoppers in 12 main markets spend over 4 hours per day in cellular apps, in accordance with cellular information and analytics agency App Annie.

How a lot free time does the common working particular person have per day? App Annie made an estimate of what’s typical habits. Let’s say the employee will get residence from work at 6 p.m., then prepares one thing to eat. If the particular person goes to mattress at 11 p.m., that leaves round 4 hours within the night. Add in a while on the commute and at lunch, and the common working particular person has simply over 5 hours of leisure time a day.

And it seems that some persons are utilizing all of that point in apps. Primarily based on third-quarter information, App Annie stated that Indonesians are probably the most mobile-oriented folks. They spend an unbelievable 5.5 hours a day utilizing cellular apps.

Prime video games

As for cellular gaming, My Speaking Angela 2 was the highest cellular recreation on this planet. Hopes have been excessive for Outfit7’s lengthy awaited sequel, which the corporate describes as a “buddy simulation.” The opposite excellent product is Freeplay’s hypercasual Rely Masters, which topped the Q3 recreation obtain chart in France, U.Ok., and Germany. Roblox swept the leaderboard for the U.S. — because the No. 1 recreation by all three metrics analyzed — downloads, client spend, and month-to-month energetic customers.


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Above: Prime video games by downloads in Q3.

Picture Credit score: App Annie

Pokémon Unite was the No. 1 breakout recreation in South Korea by downloads, which is especially spectacular for the motion MOBA (Multiplayer On-line Battle Area) recreation on condition that it solely launched on September 22. It ranked because the No. 1 breakout recreation with solely 9 days of downloads.

Notably, the U.S. has reached a brand new excessive of 4.2 hours, up from 3.9 within the second quarter, and the UK has hit 4 hours per day, up from 3.8 in Q2 2021 for the common Android telephone consumer. The typical client in South Korea is spending 5 hours per day in cellular apps, up from 4.8 in Q2 2021. Customers in Japan elevated their common each day time spent by 10% quarter over quarter from 4.4 to 4.8 hours in Q3 2021.

In Australia, this grew 15% quarter over quarter to 4.1 hours per day as greater than half of Australia’s 25 million inhabitants went into lockdown in July as a brand new wave hit the nation.

The numbers reveal the ‘mindshare’ dominance of the smartphone among the many world’s shoppers — particularly these in creating nations. Brazil, India, and Mexico comprise three of the highest 5 on the checklist (alongside Indonesia and with South Korea taking the remaining spot).

In the meantime the info additionally reveals that customers in 12 of the nations on the 16-strong checklist now spend greater than 4 hours a day in apps. That’s up from eight within the earlier quarter.

After 60 years of dominance, the TV has been eclipsed. The glory days of the household gathered across the TV set aren’t any extra. Stats present each day time spent watching TV declined from 3 hours a day to 2.5 hours within the decade from 2011 to 2021.

Above: Breakout video games by downloads in Q3.

Picture Credit score: App Annie

Amongst these apps, TikTok stands out. It was probably the most downloaded app in three of the territories monitored over Q3 2021. And it was the one app to seem within the prime 5 lists of all 9 nations.

In September, TikTok introduced it had a billion energetic customers, that means one in eight folks on this planet use TikTok every month. Final yr, App Annie predicted TikTok would surpass 1.2 billion month-to-month energetic customers in 2021, and it’s properly on monitor to getting there.

Elsewhere, the highest apps are the same old assortment of evergreen social merchandise (WhatsApp Messenger, Fb, Telegram) and video conferencing instruments (Zoom, Microsoft Groups). The opposite important cohort is the group of COVID-related apps — Germany’s CovPass, France’s TousAntiCovid, and the UK’s NHS App, amongst others.

App Annie stated it is going to be fascinating to watch the efficiency of those apps within the subsequent quarter outcomes now that — due to vaccines — many nations have diminished most of their pandemic restrictions.

Within the U.S., Protected Classroom Communication was the No. 1 breakout app, adopted by Truist, a cellular banking app, ESPN Fantasy Sports activities and Peacock TV — following seasonality of college resuming, soccer season kicking off, and new streaming content material.


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