Astria Ascending Evaluation – IGN

Astria Ascending Review - IGN

There’s at all times one thing thrilling about taking part in a model new JRPG that isn’t from one of many fashionable franchises we already know and love, principally to see the way it differentiates itself from the pack. However whereas Astria Ascending’s turn-based fight is superb, its mediocre story and weak quest design drag it down. It has loads of amusing issues going for it, however these shortcomings preserve it from changing into the breakout JRPG it had the potential to be.

Astria Ascending places a side-scrolling twist on a extra conventional, turn-based RPG shell. You’ll discover its world of Orchanon as a 2D platformer, coming into separate rooms, accumulating treasures, and encountering enemies as you journey throughout the display. However whereas its presentation is novel, its story setup is one thing we’ve seen a number of instances earlier than: you play as Ulan, the chief of the 333rd firm of Demi-Gods making an attempt to cease an uncompelling chaotic menace that wishes to take away concord from the world.

Screens – Astria Ascending

Every of your get together members has their very own greater motivation too, however usually, the story is simply so cliche. Astria Ascending’s world has a singular look and its races are freshly designed, however their variations are solely pores and skin deep. Due to this, the primary solid suffers from bland dialogue and an absence of character, making them uninteresting to spend dozens of hours with.

And like so many different JRPG tales, their battle is towards one more syndicate of generic villains that wish to destroy the world for some weak, unconvincing motive. That isn’t to say that this story construction by no means works, as a result of it does have entertaining or heartfelt moments right here and there. Many get together members have household tied into the occasions in ways in which might be compelling, however with how obscure plenty of the plot factors are left, these potential hooks have been by no means really in a position to seize my curiosity.

Facet quests do little or no to make the world really feel fleshed out.


Unsurprisingly, finishing your quest will imply venturing right into a handful of puzzle-filled dungeons. A few of these require you to benefit from primary elemental powers to unravel them, like utilizing wind to maneuver bins to their appropriate place. However most aren’t that partaking on account of their simplicity. Dungeons are often structured the identical too: every has a boss referred to as an Astrae that you would be able to summon in battle when you’ve defeated it, adopted by one other boss on the finish, leaving them just a little too predictable to make your method by.

The repetition is shaken up a bit comparatively deep into the story by a bit the place you shoot enemies within the sky like a facet scrolling shooter, nevertheless it’s too little too late. You solely ever see this twist between particular places within the latter half of the story, and by that time you’ll have already got progressed up to now that its introduction feels random and disjointed.

As you discover Orchanon, additionally, you will discover loads of facet quests, however these are equally easy and uninspired, doing little to make the world really feel fleshed out. You’ll usually be requested to defeat a sure variety of enemies or discover the hunt giver a selected merchandise, and little else. Whereas none of them are very fascinating, extra guild missions that job you with killing particular enemies for cash, expertise, and talent factors could be. Each enemy kind has distinct talents so preventing these minibosses provides much more selection to the creatures that you simply face, which is particularly welcome when fight is the shining star right here.

Focus Your Expertise

Astria Ascending actually stands out in its battles and its artwork type. Each zone is drop useless beautiful, particularly in dungeons. Because it’s offered as a 2D platformer outdoors of fights, the world of Orchanon feels as if it was created in a narrative e-book – every of its characters drawn with tender love and care, they usually particularly shine in fight. Whether or not it’s an assault, spell, buff, or standing impact, the whole lot is animated immaculately and with objective.

The fight itself is a few of the greatest I’ve seen in a standard turn-based JRPG. That is because of the wonderful Focus mechanic, which makes the get together acquire Focus Factors when placing an enemy’s weak point. Focus can stack up, permitting you to deal an abundance of injury as soon as it maxes out. However whilst you’re accumulating Focus, enemies can hit your weaknesses and do the very same factor, elevating the stakes the longer a battle goes on. You’ll additionally must watch out since utilizing the fallacious assault on an enemy will make you lose Focus, including an additional layer of rigidity to every battle. Combine that thrilling system with the artwork and animations and it really makes fight a formidable bundle.

Virtually each encounter seems like a problem that’s satisfying to overcome too. An intuitive job system supplies all kinds of talents to make use of, and planning your workforce’s powers is the place Astria Ascending’s true puzzles lie. Members of your get together start with a beginning job however will acquire three extra all through the story, which supplies them with a myriad of various abilities to combine and match primarily based in your private desire and the weaknesses of the enemies you’re going through.

Sadly, Astria Ascending additionally comes with some horrendous problem spikes. This implies you’ll sometimes have to spend a major period of time grinding to get previous powerful enemies. There’s a minimum of an issue possibility that may be lowered if you happen to’re not keen to take care of these annoying spikes – however on the traditional problem, it’s not unusual to spend a number of hours leveling simply to get previous one particular battle solely to must do it once more for a distinct one not too far down the street.

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