Eidos Montreal turns into first AAA studio to undertake a 4-day workweek

Eidos Montreal becomes first AAA studio to adopt a 4-day workweek

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Eidos Montreal in the present day introduced it’s shifting to a four-day work week. It’s maintaining its eight-hour schedule, that means its full-time staff will now work 32 hours every week.

In accordance with the corporate’s announcement, the change will go into impact each for the Montreal location and for Eidos-Sherbrooke, a separate analysis and improvement studio. Beginning within the subsequent few weeks, each places will shut on Fridays, that means staff will now work from Monday by means of Thursday. Nevertheless, there are some experiences that this can solely apply to full-time staff, fairly than contract staff.

Eidos can be the primary main recreation studio to work on a four-day schedule. The corporate says it’s not essentially condensing the work accomplished throughout 40 hours into 32 hours. David Anfossi, head of the studio, mentioned of the work stability: “The thought is to not condense the working hours into 4 days, however fairly to evaluate our methods of doing issues and our high quality time invested, with the goal of working higher!” The corporate can be trimming the fats in different areas, equivalent to lowering assembly occasions from one hour to thirty minutes.

The query of working hours throughout the gaming business has been a thorny one, as numerous builders have shared tales of “crunch,” the notorious follow of working time beyond regulation on a recreation because it will get nearer to launch. The frequent theme of those tales is that, as video games get nearer to launch, everyone seems to be “inspired” to place in additional hours, to the purpose that generally improvement employees will virtually reside at work.


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Some indie studios have additionally carried out a four-day week, together with Bugsnax developer Younger Horses. Eidos, nonetheless, is a a lot bigger studio (a number of hundred staff vs Younger Horses’ eight), that means that this might probably have a a lot bigger impact.

Eidos-Montreal’s newest challenge is the upcoming Guardians of the Galaxy, which launches later this month.


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