Ikumi Nakamura is gearing up her unbiased studio, and a brand new profile charts her profession and particulars the highs and lows resulting in this thrilling new chapter.
In a new profile in Recreation Informer, Nakamura shared her historical past in recreation growth beginning along with her first job at Capcom’s Clover, a beloved sub-division identified for its work on Okami and Viewtiful Joe.
Whereas it was at Clover that Nakamura met future co-workers, Hideki Kamiya and Shinji Mikami, Nakamura stated her time at Clover and Capcom was tough.
She says Capcom seen Clover as “simply the group of weirdos” and a “completely separate entity.” Nakamura cited the Wii-port of Okami which ignored the identify of Clover and its builders within the credit, one thing Capcom says was as a consequence of a rights situation.
“I’m positive one thing occurred — politics,” Nakamura stated. Moreover, she describes Capcom as being “old-school” with managers who yelled at staff and kicked workplace furnishings. Behaviour she says wouldn’t be allowed in fashionable workplaces.
Nakamura went on to work at Platinum on video games like Bayonetta and the canceled Scalebound earlier than becoming a member of Mikami at Tango Gameworks. She was artistic director on the upcoming title Ghostwire: Tokyo.
The complete profile reveals how deep Nakamura’s love of horror is, a ardour she shared along with her father. And whereas working with Mikami on a horror recreation is an extension of that keenness, she additionally revealed that the Resident Evil director needed to create new video games and never maintain doing the identical factor, “However folks on the planet needed him to create — anticipated him to create survival horror.”
Nakamura is at the moment working as a advisor as she prepares her new studio. The complete profile is value studying over at Recreation Informer whereas Ghostwire: Tokyo has been delayed till 2022.
Matt T.M. Kim is IGN’s Information Editor. You possibly can attain him @lawoftd.