Double Fantastic Productions, the developer behind the Psychonauts collection, Damaged Age, and lots of extra, lately celebrated its twentieth anniversary. To rejoice this milestone, Double Fantastic partnered with Indie By Design to launch a complete artwork ebook that particulars the visible historical past of each single recreation the developer has launched over time – together with insights from builders, in-depth interviews, and never-before-seen idea artwork.
Learn down beneath for an unique excerpt from the ebook, titled 20 Double Fantastic Years, giving a quick take a look at the design choices behind Psychonauts 2’s Aquato household and the sport’s many, many brains. We have additionally collected a handful of pages so you possibly can see how your complete ebook is laid out.
If you would like to take a look at 20 Double Fantastic Years for your self, it is out there in an ordinary and collector’s Legend Version proper right here. Alongside peeks behind the scenes of each Double Fantastic recreation, the ebook additionally covers 2 Participant Productions’ Double Fantastic Journey documentary collection, webcomics the studio used to publish on its web site, its Day of the Devs occasions, and far more.
Lastly, for extra on Double Fantastic, be certain that to try our Historical past of Double Fantastic Productions story we ran again in July to learn how your complete studio got here collectively.
20 Double Fantastic Years is out there now.
Raz & The Aquatos
“It was loopy addictive to be drawing these characters once more,” describes idea artist Scott Campbell, artwork director on the unique Psychonauts. “It was nearly like being wrapped on this heat, comforting blanket.”
Raz returns as protagonist in Psychonauts 2 and this time extra of his relations are explored, with their lives and relationships proven in higher element. A lot of the enjoyment for Campbell in designing them got here from having the ability to construct that means into them, versus creating them from scratch.
“It’s such as you’re pulling at an previous household patchwork quilt that you just’re additionally including to on the identical time. You want these characters to really feel as if they’ve been introduced right here by the lore of the earlier video games.
“They’ll’t really feel wholly new, you need them to really feel like they’ve existed on this world and created their very own place inside it. Taking one thing that already exists and creating connections and historical past for it’s actually fulfilling.”
Psychonauts 2 takes us by an extremely various set of brains, every one introduced as a fully-formed degree for the participant to discover. These ranges are related within the sense that you just’re at all times seeing them by the eyes of Raz and that every represents a personality’s innermost ideas, however visually they’re strikingly distinct.
“We regarded again to Psychonauts to determine what it was that made these totally different environments really feel cohesive although you’re leaping by all of those totally different brains,” explains setting artist Levi Ryken.
“One of many greatest issues is proportions. We’ve this factor that we name the ‘Psychonauts wonk,’ which is principally that you could embody stuff that appears fairly regular and constant however you possibly can’t current it usually. It has to have the ‘wonk’ to it.”
Parallel strains, as an example, are averted for essentially the most half. Characters are allowed to have two eyes which might be basically the identical, however they’re sometimes introduced as one being greater than the opposite or one being increased or decrease on the face.
“It makes the entire world really feel just a little off always,” Ryken continues. “It’s nearly as if it was drawn by somebody who holds a pencil actually haphazardly and is dropping it all the time.”