Tremendous Monkey Ball: Banana Mania Overview

Super Monkey Ball: Banana Mania Review

Nostalgia is a humorous factor. It may be a comforting sensation, however it typically makes issues from the previous appear higher than they really are. Sadly, the latter is the case with Tremendous Monkey Ball: Banana Mania, which compiles over 300 ranges from earlier Tremendous Monkey Ball video games and updates them for contemporary consoles. I’ve fond reminiscences of taking part in the GameCube variations with associates almost 20 years in the past, so I anticipated Banana Mania to be a welcome return to these carefree nights staying out previous curfew and rolling down more and more troublesome programs. Sadly, rollin’ simply isn’t as enjoyable because it was.

Because the title implies, Tremendous Monkey Ball is a sequence about monkeys in balls rolling their means by lots of of phases and avoiding more and more troublesome obstacles – and sure, it’s precisely as foolish because it sounds. The GameCube-era graphics have gotten an overhaul that makes the cartoony artwork fashion extra vibrant than ever, and I discovered it arduous to not bop my head to the arcadey theme music. It’s all the time refreshing to see video games that don’t take themselves too critically on this period of more and more reasonable graphics and severe subject material, and Tremendous Monkey Ball is something however severe.

As a result of Banana Mania is a mash-up of a number of earlier Tremendous Monkey Ball video games, there seems to be an virtually overwhelming quantity of content material at first. There’s the Story mode initially seen in Tremendous Monkey Ball 2, which is much less a cohesive marketing campaign than it’s about 100 ranges throughout 10 worlds loosely stitched along with temporary, dialogue-free animated cutscenes. Problem modes from the primary two Tremendous Monkey Ball video games seem as effectively, though the separate modes have some startlingly related programs. And naturally, Problem mode doesn’t really feel considerably completely different from Story mode gameplay-wise as a result of the one twist is that you could’t decide up the place you left off — it’s important to get by all the problem phases in a single sitting. So it’s extra a problem of endurance than the rest.

The issue is that, after 30 or 40 ranges, it begins to really feel like a slog.


The issue with each the Story and Problem modes is that, after 30 or 40 ranges, they each start to really feel like a slog. The problem in Story mode actually ramps up across the midway level, going from mild and breezy to a irritating train in failure in a short time. Early ranges may problem you to make your means round a winding path or preserve your momentum going lengthy sufficient to clear a spot; afterward, you’ll be thrust into the air by spring-loaded platforms and fail the extent earlier than you also have a probability to regulate the digital camera to see a hazard you didn’t know would come at you from that course.

That’s precisely what occurred in one of many ranges that made me wish to pull my hair out: earlier than me stood a towering theme park journey made up of platforms linked to a pole within the center. As a result of you’ll be able to solely tilt the digital camera up thus far, I couldn’t see the place the end line was — as an alternative, I needed to roll onto a ground-level platform that thrust my ball upwards and attempt to determine it out within the air. The primary time, I used to be thrown straight right into a connecting pole and bounced off the map earlier than I even had an opportunity to maneuver. Different makes an attempt ended after I landed on one of many larger platforms and bounced proper off once more. After I lastly managed to land in the precise place and keep put, it didn’t really feel like I’d mastered the obstacles of that specific degree; it felt like a fortunate run that I wasn’t certain if I’d be capable of replicate. If only some ranges have been designed like this it’d be simpler to dismiss that feeling, however after the midway level most of them begin to really feel this fashion.

And whereas the environments and backgrounds is perhaps enjoyable and colourful, a lot of the playable degree design is repetitive and uninspired. The extra I performed previous a sure level, the extra it felt like a chore. What’s particularly draining is that after ending a very troublesome degree, there’s no satisfying adrenaline rush that accompanies overcoming a problem — only a sense of aid that it’s lastly over. Tremendous Monkey Ball might’ve discovered a factor or two from Peggle about dishing out serotonin.

It’s telling that the builders truly included a few methods to take care of notably robust ranges. There’s a Helper mode that doubles the time restrict and gives a visible path to the purpose, which may be helpful however often doesn’t negate the larger points. It’s often not a matter of understanding the place the top purpose is — getting there by trial and error or dumb luck is the issue. I can’t inform you what number of occasions I simply blindly rolled ahead as rapidly as doable, hoping that it could get me nearer to the top, as a result of each different technique resulted in failure. There’s additionally the choice to skip a stage fully, which is very good as a result of it ensures that you simply’re by no means caught on one irritating degree for too lengthy – assuming that you simply don’t run out of the factors it’s essential pay your means.

Tremendous Monkey Ball might’ve discovered a factor or two from Peggle about dishing out serotonin.


You’ll be able to earn factors in varied methods, however essentially the most outstanding are merely beating ranges and finishing sure challenges, like gathering all the bananas in a stage. The Level Store is the place you’ll use these to unlock new characters, including to the preliminary six-character roster of AiAi and his monkey menagerie. (Each character performs the identical, however at the least they give the impression of being completely different.) You’ll be able to even unlock a couple of non-monkey characters from different Sega video games, like Sonic the Hedgehog, Jet Set Radio’s Beat, and Kazuma Kiryu of Yakuza fame, and taking part in as one in every of them even adjustments the bananas on every degree to gadgets from their respective video games — rings for Sonic, spray paint cans for Beat. It’s a considerate contact, though the flipside is that these particular characters can’t be personalized with new outfits just like the monkeys can.

Tremendous Monkey Ball Banana Mania – Opening Night time Dwell

Trying again at my private expertise, the Tremendous Monkey Ball video games have all the time been at their finest as occasion video games, and that continues to be the case with Banana Mania. Celebration mode has a dozen mini-games, and most of them are genuinely enjoyable and have shocking depth when performed towards different people; for instance, the Mario Kart-esque Monkey Race sport has 12 tracks and a number of gameplay modes, and Monkey Golf has common and mini-golf variations. Tremendous Monkey Ball: Banana Mania is likely one of the few video games to supply same-system multiplayer in a time when virtually every part is online-only, making occasion mode simply its most redeeming high quality.

As a solo expertise, nonetheless, Tremendous Monkey Ball: Banana Mania falls flat. Greater than as soon as, I discovered myself questioning why I had favored these video games a lot after they first got here out. Enjoying on PS5, I even turned on movement controls to attempt to replicate the magic of the early Wii sport Tremendous Monkey Ball: Banana Blitz, however that was an entire catastrophe. The best tilt of the DualSense controller had phases careening to the left or proper, sending my monkey balls flying. It’s a disgrace that Banana Mania didn’t reside as much as the Tremendous Monkey Ball expertise in my reminiscences, however occasions have modified; possibly it’s time this sequence touched an odd black obelisk and developed, too.

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